
#DINO CRISIS PS1 VS DC UPGRADE#
She can also mix certain items in order to upgrade them or make completely new ones, such as anesthetic darts. Regina's inventory may include key items, weapons, ammo, and medical supplies-the latter two of which she can only hold a limited amount. There are also force fields of red beams throughout the complex which can be activated to block access to intruders.
#DINO CRISIS PS1 VS DC CODE#
To open these doors, the player will need both a code disc and input disc which can then be used to decipher a code and unlock the door. Save points are rooms which will prompt the player to save upon exiting them. A map is available which will show Regina's location, destination, save points, and locked doors. Regina can walk, run, turn, backpedal, push and climb objects, and perform a 180-degree turn. Gameplay Regina firing at a raptor which has been blocked off with a force field.ĭino Crisis features survival horror gameplay that is very similar to Capcom's early Resident Evil titles. Two different versions for the Game Boy Color were in development, but both were cancelled.

Dino Crisis was ported to Dreamcast and Windows in 2000, and was re-released for the PlayStation Network in 2006. Some criticism was directed towards the lack of dinosaur variety, repetitive environments, and tedious puzzles. They also praised the game's intensity, graphics, and gameplay. Critics drew heavy comparisons to Resident Evil, with some describing it as " Resident Evil with dinosaurs". However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.ĭino Crisis was a critical and commercial success, with the PlayStation version selling over 2.4 million copies. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.

The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility.
#DINO CRISIS PS1 VS DC SERIES#
It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999.
